Android tiene un mecanismo para cerrar una aplicación de forma segura según su documentación. En la última Actividad que sale (generalmente la Actividad principal que apareció por primera vez cuando se inició la aplicación) simplemente coloque un par de líneas en el método onDestroy (). La llamada a System.runFinalizersOnExit (true) asegura que todos los objetos se finalizarán y se recolectará la basura cuando la aplicación salga. También puede eliminar una aplicación rápidamente a través de android.os.Process.killProcess (android.os.Process.myPid ()) si lo prefiere. La mejor manera de hacer esto es poner un método como el siguiente en una clase auxiliar y luego llamarlo cuando la aplicación deba ser eliminada. Por ejemplo, en el método de destrucción de la actividad raíz (suponiendo que la aplicación nunca mate esta actividad):
Además, Android no notificará a una aplicación el evento de la tecla INICIO , por lo que no puede cerrar la aplicación cuando se presiona la tecla INICIO . Android se reserva el evento clave HOME para que un desarrollador no pueda evitar que los usuarios abandonen su aplicación. Sin embargo, puede determinar si se presiona la tecla INICIO estableciendo una marca en verdadero en una clase auxiliar que asume que se ha presionado la tecla INICIO , luego cambiando la marca a falso cuando ocurre un evento que muestra que la tecla INICIO no se presionó y luego comprobando si la tecla INICIO se presionó en el método onStop () de la actividad.
No olvide manejar la tecla INICIO para cualquier menú y en las actividades que inician los menús. Lo mismo ocurre con la tecla BUSCAR . A continuación hay algunas clases de ejemplo para ilustrar:
Aquí hay un ejemplo de una actividad raíz que mata la aplicación cuando se destruye:
package android.example;
/**
* @author Danny Remington - MacroSolve
*/
public class HomeKey extends CustomActivity {
public void onDestroy() {
super.onDestroy();
/*
* Kill application when the root activity is killed.
*/
UIHelper.killApp(true);
}
}
Aquí hay una actividad abstracta que se puede extender para manejar la tecla INICIO para todas las actividades que la extienden:
package android.example;
/**
* @author Danny Remington - MacroSolve
*/
import android.app.Activity;
import android.view.Menu;
import android.view.MenuInflater;
/**
* Activity that includes custom behavior shared across the application. For
* example, bringing up a menu with the settings icon when the menu button is
* pressed by the user and then starting the settings activity when the user
* clicks on the settings icon.
*/
public abstract class CustomActivity extends Activity {
public void onStart() {
super.onStart();
/*
* Check if the app was just launched. If the app was just launched then
* assume that the HOME key will be pressed next unless a navigation
* event by the user or the app occurs. Otherwise the user or the app
* navigated to this activity so the HOME key was not pressed.
*/
UIHelper.checkJustLaunced();
}
public void finish() {
/*
* This can only invoked by the user or the app finishing the activity
* by navigating from the activity so the HOME key was not pressed.
*/
UIHelper.homeKeyPressed = false;
super.finish();
}
public void onStop() {
super.onStop();
/*
* Check if the HOME key was pressed. If the HOME key was pressed then
* the app will be killed. Otherwise the user or the app is navigating
* away from this activity so assume that the HOME key will be pressed
* next unless a navigation event by the user or the app occurs.
*/
UIHelper.checkHomeKeyPressed(true);
}
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.settings_menu, menu);
/*
* Assume that the HOME key will be pressed next unless a navigation
* event by the user or the app occurs.
*/
UIHelper.homeKeyPressed = true;
return true;
}
public boolean onSearchRequested() {
/*
* Disable the SEARCH key.
*/
return false;
}
}
Aquí hay un ejemplo de una pantalla de menú que maneja la tecla INICIO :
/**
* @author Danny Remington - MacroSolve
*/
package android.example;
import android.os.Bundle;
import android.preference.PreferenceActivity;
/**
* PreferenceActivity for the settings screen.
*
* @see PreferenceActivity
*
*/
public class SettingsScreen extends PreferenceActivity {
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
addPreferencesFromResource(R.layout.settings_screen);
}
public void onStart() {
super.onStart();
/*
* This can only invoked by the user or the app starting the activity by
* navigating to the activity so the HOME key was not pressed.
*/
UIHelper.homeKeyPressed = false;
}
public void finish() {
/*
* This can only invoked by the user or the app finishing the activity
* by navigating from the activity so the HOME key was not pressed.
*/
UIHelper.homeKeyPressed = false;
super.finish();
}
public void onStop() {
super.onStop();
/*
* Check if the HOME key was pressed. If the HOME key was pressed then
* the app will be killed either safely or quickly. Otherwise the user
* or the app is navigating away from the activity so assume that the
* HOME key will be pressed next unless a navigation event by the user
* or the app occurs.
*/
UIHelper.checkHomeKeyPressed(true);
}
public boolean onSearchRequested() {
/*
* Disable the SEARCH key.
*/
return false;
}
}
Aquí hay un ejemplo de una clase auxiliar que maneja la tecla HOME en la aplicación:
package android.example;
/**
* @author Danny Remington - MacroSolve
*
*/
/**
* Helper class to help handling of UI.
*/
public class UIHelper {
public static boolean homeKeyPressed;
private static boolean justLaunched = true;
/**
* Check if the app was just launched. If the app was just launched then
* assume that the HOME key will be pressed next unless a navigation event
* by the user or the app occurs. Otherwise the user or the app navigated to
* the activity so the HOME key was not pressed.
*/
public static void checkJustLaunced() {
if (justLaunched) {
homeKeyPressed = true;
justLaunched = false;
} else {
homeKeyPressed = false;
}
}
/**
* Check if the HOME key was pressed. If the HOME key was pressed then the
* app will be killed either safely or quickly. Otherwise the user or the
* app is navigating away from the activity so assume that the HOME key will
* be pressed next unless a navigation event by the user or the app occurs.
*
* @param killSafely
* Primitive boolean which indicates whether the app should be
* killed safely or quickly when the HOME key is pressed.
*
* @see {@link UIHelper.killApp}
*/
public static void checkHomeKeyPressed(boolean killSafely) {
if (homeKeyPressed) {
killApp(true);
} else {
homeKeyPressed = true;
}
}
/**
* Kill the app either safely or quickly. The app is killed safely by
* killing the virtual machine that the app runs in after finalizing all
* {@link Object}s created by the app. The app is killed quickly by abruptly
* killing the process that the virtual machine that runs the app runs in
* without finalizing all {@link Object}s created by the app. Whether the
* app is killed safely or quickly the app will be completely created as a
* new app in a new virtual machine running in a new process if the user
* starts the app again.
*
* <P>
* <B>NOTE:</B> The app will not be killed until all of its threads have
* closed if it is killed safely.
* </P>
*
* <P>
* <B>NOTE:</B> All threads running under the process will be abruptly
* killed when the app is killed quickly. This can lead to various issues
* related to threading. For example, if one of those threads was making
* multiple related changes to the database, then it may have committed some
* of those changes but not all of those changes when it was abruptly
* killed.
* </P>
*
* @param killSafely
* Primitive boolean which indicates whether the app should be
* killed safely or quickly. If true then the app will be killed
* safely. Otherwise it will be killed quickly.
*/
public static void killApp(boolean killSafely) {
if (killSafely) {
/*
* Notify the system to finalize and collect all objects of the app
* on exit so that the virtual machine running the app can be killed
* by the system without causing issues. NOTE: If this is set to
* true then the virtual machine will not be killed until all of its
* threads have closed.
*/
System.runFinalizersOnExit(true);
/*
* Force the system to close the app down completely instead of
* retaining it in the background. The virtual machine that runs the
* app will be killed. The app will be completely created as a new
* app in a new virtual machine running in a new process if the user
* starts the app again.
*/
System.exit(0);
} else {
/*
* Alternatively the process that runs the virtual machine could be
* abruptly killed. This is the quickest way to remove the app from
* the device but it could cause problems since resources will not
* be finalized first. For example, all threads running under the
* process will be abruptly killed when the process is abruptly
* killed. If one of those threads was making multiple related
* changes to the database, then it may have committed some of those
* changes but not all of those changes when it was abruptly killed.
*/
android.os.Process.killProcess(android.os.Process.myPid());
}
}
}