Fácil. Aquí está el ejemplo de la parte superior de mi cabeza:
El nivel superior CMakeLists.txt
:
cmake_minimum_required(VERSION 2.8.10)
# You can tweak some common (for all subprojects) stuff here. For example:
set(CMAKE_DISABLE_IN_SOURCE_BUILD ON)
set(CMAKE_DISABLE_SOURCE_CHANGES ON)
if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
message(SEND_ERROR "In-source builds are not allowed.")
endif ()
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_COLOR_MAKEFILE ON)
# Remove 'lib' prefix for shared libraries on Windows
if (WIN32)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif ()
# When done tweaking common stuff, configure the components (subprojects).
# NOTE: The order matters! The most independent ones should go first.
add_subdirectory(components/B) # B is a static library (depends on Boost)
add_subdirectory(components/C) # C is a shared library (depends on B and external XXX)
add_subdirectory(components/A) # A is a shared library (depends on C and B)
add_subdirectory(components/Executable) # Executable (depends on A and C)
CMakeLists.txt
en components/B
:
cmake_minimum_required(VERSION 2.8.10)
project(B C CXX)
find_package(Boost
1.50.0
REQUIRED)
file(GLOB CPP_FILES source/*.cpp)
include_directories(${Boost_INCLUDE_DIRS})
add_library(${PROJECT_NAME} STATIC ${CPP_FILES})
# Required on Unix OS family to be able to be linked into shared libraries.
set_target_properties(${PROJECT_NAME}
PROPERTIES POSITION_INDEPENDENT_CODE ON)
target_link_libraries(${PROJECT_NAME})
# Expose B's public includes (including Boost transitively) to other
# subprojects through cache variable.
set(${PROJECT_NAME}_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/include
${Boost_INCLUDE_DIRS}
CACHE INTERNAL "${PROJECT_NAME}: Include Directories" FORCE)
CMakeLists.txt
en components/C
:
cmake_minimum_required(VERSION 2.8.10)
project(C C CXX)
find_package(XXX REQUIRED)
file(GLOB CPP_FILES source/*.cpp)
add_definitions(${XXX_DEFINITIONS})
# NOTE: Boost's includes are transitively added through B_INCLUDE_DIRS.
include_directories(${B_INCLUDE_DIRS}
${XXX_INCLUDE_DIRS})
add_library(${PROJECT_NAME} SHARED ${CPP_FILES})
target_link_libraries(${PROJECT_NAME} B
${XXX_LIBRARIES})
# Expose C's definitions (in this case only the ones of XXX transitively)
# to other subprojects through cache variable.
set(${PROJECT_NAME}_DEFINITIONS ${XXX_DEFINITIONS}
CACHE INTERNAL "${PROJECT_NAME}: Definitions" FORCE)
# Expose C's public includes (including the ones of C's dependencies transitively)
# to other subprojects through cache variable.
set(${PROJECT_NAME}_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/include
${B_INCLUDE_DIRS}
${XXX_INCLUDE_DIRS}
CACHE INTERNAL "${PROJECT_NAME}: Include Directories" FORCE)
CMakeLists.txt
en components/A
:
cmake_minimum_required(VERSION 2.8.10)
project(A C CXX)
file(GLOB CPP_FILES source/*.cpp)
# XXX's definitions are transitively added through C_DEFINITIONS.
add_definitions(${C_DEFINITIONS})
# NOTE: B's and Boost's includes are transitively added through C_INCLUDE_DIRS.
include_directories(${C_INCLUDE_DIRS})
add_library(${PROJECT_NAME} SHARED ${CPP_FILES})
# You could need `${XXX_LIBRARIES}` here too, in case if the dependency
# of A on C is not purely transitive in terms of XXX, but A explicitly requires
# some additional symbols from XXX. However, in this example, I assumed that
# this is not the case, therefore A is only linked against B and C.
target_link_libraries(${PROJECT_NAME} B
C)
# Expose A's definitions (in this case only the ones of C transitively)
# to other subprojects through cache variable.
set(${PROJECT_NAME}_DEFINITIONS ${C_DEFINITIONS}
CACHE INTERNAL "${PROJECT_NAME}: Definitions" FORCE)
# Expose A's public includes (including the ones of A's dependencies
# transitively) to other subprojects through cache variable.
set(${PROJECT_NAME}_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/include
${C_INCLUDE_DIRS}
CACHE INTERNAL "${PROJECT_NAME}: Include Directories" FORCE)
CMakeLists.txt
en components/Executable
:
cmake_minimum_required(VERSION 2.8.10)
project(Executable C CXX)
file(GLOB CPP_FILES source/*.cpp)
add_definitions(${A_DEFINITIONS})
include_directories(${A_INCLUDE_DIRS})
add_executable(${PROJECT_NAME} ${CPP_FILES})
target_link_libraries(${PROJECT_NAME} A C)
Para que quede claro, aquí está la estructura de árbol de origen correspondiente:
Root of the project
├───components
│ ├───Executable
│ │ ├───resource
│ │ │ └───icons
│ │ ├───source
| | └───CMakeLists.txt
│ ├───A
│ │ ├───include
│ │ │ └───A
│ │ ├───source
| | └───CMakeLists.txt
│ ├───B
│ │ ├───include
│ │ │ └───B
│ │ ├───source
| | └───CMakeLists.txt
│ └───C
│ ├───include
│ │ └───C
│ ├───source
| └───CMakeLists.txt
└───CMakeLists.txt
Hay muchos puntos en los que esto podría ajustarse / personalizarse o cambiarse para satisfacer ciertas necesidades, pero esto al menos debería ayudarlo a comenzar.
NOTA: He empleado con éxito esta estructura en varios proyectos de tamaño mediano y grande.