¿Cómo puedo crear un UIButton
programa básico ? Por ejemplo, en mi controlador de vista, al ejecutar el viewDidLoad
método, UIButton
se crearán tres s dinámicamente y se establecerán su diseño o propiedades.
¿Cómo puedo crear un UIButton
programa básico ? Por ejemplo, en mi controlador de vista, al ejecutar el viewDidLoad
método, UIButton
se crearán tres s dinámicamente y se establecerán su diseño o propiedades.
Respuestas:
Aquí hay uno:
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button addTarget:self
action:@selector(aMethod:)
forControlEvents:UIControlEventTouchUpInside];
[button setTitle:@"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0);
[view addSubview:button];
- (void)viewDidLoad {
[super viewDidLoad];
[self addMyButton]; // Call add button method on view load
}
- (void)addMyButton{ // Method for creating button, with background image and other properties
UIButton *playButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain];
playButton.frame = CGRectMake(110.0, 360.0, 100.0, 30.0);
[playButton setTitle:@"Play" forState:UIControlStateNormal];
playButton.backgroundColor = [UIColor clearColor];
[playButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal ];
UIImage *buttonImageNormal = [UIImage imageNamed:@"blueButton.png"];
UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:12 topCapHeight:0];
[playButton setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal];
UIImage *buttonImagePressed = [UIImage imageNamed:@"whiteButton.png"];
UIImage *strechableButtonImagePressed = [buttonImagePressed stretchableImageWithLeftCapWidth:12 topCapHeight:0];
[playButton setBackgroundImage:strechableButtonImagePressed forState:UIControlStateHighlighted];
[playButton addTarget:self action:@selector(playAction:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:playButton];
}
C objetivo
UIButton *but= [UIButton buttonWithType:UIButtonTypeRoundedRect];
[but addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[but setFrame:CGRectMake(52, 252, 215, 40)];
[but setTitle:@"Login" forState:UIControlStateNormal];
[but setExclusiveTouch:YES];
// if you like to add backgroundImage else no need
[but setbackgroundImage:[UIImage imageNamed:@"XXX.png"] forState:UIControlStateNormal];
[self.view addSubview:but];
-(void) buttonClicked:(UIButton*)sender
{
NSLog(@"you clicked on button %@", sender.tag);
}
Rápido
let myButton = UIButton() // if you want to set the type use like UIButton(type: .RoundedRect) or UIButton(type: .Custom)
myButton.setTitle("Hai Touch Me", forState: .Normal)
myButton.setTitleColor(UIColor.blueColor(), forState: .Normal)
myButton.frame = CGRectMake(15, 50, 300, 500)
myButton.addTarget(self, action: "pressedAction:", forControlEvents: .TouchUpInside)
self.view.addSubview( myButton)
func pressedAction(sender: UIButton!) {
// do your stuff here
NSLog("you clicked on button %@", sender.tag)
}
Swift3 y superior
let myButton = UIButton() // if you want to set the type use like UIButton(type: .RoundedRect) or UIButton(type: .Custom)
myButton.setTitle("Hi, Click me", for: .normal)
myButton.setTitleColor(UIColor.blue, for: .normal)
myButton.frame = CGRect(x: 15, y: 50, width: 300, height: 500)
myButton.addTarget(self, action: #selector(pressedAction(_:)), for: .touchUpInside)
self.view.addSubview( myButton)
func pressedAction(_ sender: UIButton) {
// do your stuff here
print("you clicked on button \(sender.tag)")
}
SwiftUI
por ejemplo, obtiene la implementación paso a paso del portal para desarrolladores SwiftUI
import SwiftUI
struct ContentView : View {
var body: some View {
VStack {
Text("Target Color Black")
Button(action: {
/* handle button action here */ })
{
Text("your Button Name")
.color(.white)
.padding(10)
.background(Color.blue)
.cornerRadius(5)
.shadow(radius: 5)
.clipShape(RoundedRectangle(cornerRadius: 5))
}
}
}
}
#if DEBUG
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif
exped declaration
en myButton.setTitle ("Hola, haga clic")
myButton.setTitle("Hi, Click")
la sintaxis si myButton.setTitle("Hi, Click me", for: .normal)
probé mi código no
Para agregar un botón programáticamente a la vista de su controlador, use lo siguiente:
-(void)viewDidLoad
{
UIButton * btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
btn.frame = CGRectMake(0, 0, 100, 50);
[btn setTitle:@"Hello, world!" forState:UIControlStateNormal];
[self.view addSubview:btn];
}
Para agregar tres de estos, enjuague y repita.
Aquí puede crear dinámicamente un UIButton:
//For button image
UIImage *closebtnimg = [UIImage imageNamed:@"close_btn.png"];
//Custom type button
btnclose = [[UIButton buttonWithType:UIButtonTypeCustom]retain];
//Set frame of button means position
btnclose.frame = CGRectMake(103, 257, 94, 32);
//Button with 0 border so it's shape like image shape
[btnclose.layer setBorderWidth:0];
//Set title of button
[btnclose setTitle:@"CLOSE" forState:UIControlStateNormal];
[btnclose addTarget:self action:@selector(methodname:) forControlEvents:UIControlEventTouchUpInside];
//Font size of title
btnclose.titleLabel.font = [UIFont boldSystemFontOfSize:14];
//Set image of button
[btnclose setBackgroundImage:closebtnimg forState:UIControlStateNormal];
¡Vamos, es 2014! ¿Por qué todavía no se usa la asignación de evaluación de bloque de código , ya que las tendencias muestran que es el futuro!
UIButton* button = ({
//initialize button with frame
UIButton* button = [[UIButton alloc] initWithFrame:({
CGRect frame = CGRectMake(10.0, 10.0, 200.0, 75.0);
frame;
})];
//set button background color
[button setBackgroundColor:({
UIColor* color = [UIColor colorWithRed:1.0 green:1.0 blue:0.0 alpha:1.0];
color;
})];
//set button title for state
[button setTitle:({
NSString* string = [NSString stringWithFormat:@"title words"];
string;
}) forState:({
UIControlState state = UIControlStateNormal;
state;
})];
//set selector
[button addTarget:self action:({
SEL select = @selector(method:);
select;
}) forControlEvents:({
UIControlEvents event = UIControlEventTouchUpInside;
event;
})];
//return button
button;
});
[self.view addSubview:button];
whoa!
O los resultados exactos se pueden lograr como tal:
UIButton* button = [[UIButton alloc] initWithFrame:CGRectMake(10.0, 10.0, 200.0, 75.0)];
[button setBackgroundColor:[UIColor colorWithRed:1.0 green:1.0 blue:0.0 alpha:1.0]];
[button setTitle:@"title words" forState:UIControlStateNormal];
[button addTarget:self action:@selector(method:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button];
'action:@selector(aMethod:)'
método de escritura como este:
- (void)aMethod:(UIButton*)button
{
NSLog(@"Button clicked.");
}
Esto funciona para mi. Gracias. KANSAS.
C objetivo
// Create the Button with RoundedRect type
UIButton *mybutton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
// instend of "Click Me" you can write your own message/Label
[mybutton setTitle:@"Click Me" forState:UIControlStateNormal];
// create the Rectangle Frame with specified size
mybutton.frame = CGRectMake(10, 10, 300, 140); // x,y,width,height [self.view addSubview:mybutton];// add button to your view.
Rápido
let button = UIButton(type: UIButtonType.System) as UIButton
button.frame = CGRectMake(100, 100, 100, 50)
button.backgroundColor = UIColor.greenColor()
button.setTitle("Test Button", forState: UIControlState.Normal)
self.view.addSubview(button)
pruebe este código para crear un botón y repítalo 2 veces más con diferentes coordenadas y se llama al método (myButtonClick) cuando se presiona el botón
UIButton *editButton = [UIButton buttonWithType: UIButtonTypeCustom];
editButton.frame = CGRectMake(0, 0, width, height);
[editButton setBackgroundImage: editButtonImage forState: UIControlStateNormal];
[myButton addTarget:self action:@selector(myButtonClick:) forControlEvents:UIControlEventTouchUpInside];
editButton.adjustsImageWhenHighlighted = YES;
editButton.titleLabel.text = @"Edit";
editButton.titleLabel.textColor = [UIColor whiteColor];
editButton.titleLabel.textAlignment = UITextAlignmentCenter;
editButton.titleLabel.font = [UIFont fontWithName: @"Helvetica" size: 14];
[self.view addSubview: editButton];
-(void) myButtonClick:(NSString *)myString{
NSLog(@"you clicked on button %@", myString);
}
Mira este código:
Swift 4.2
let frameimg = CGRect(x: 15, y: 46, width: 55, height: 70)
let btnTest = UIButton(type: .roundedRect)
btnTest.frame = frameimg
btnTest.tag = 11
btnTest.setTitle("Test Button", for: .normal)
btnTest.addTarget(self, action: #selector(self.buttonAction(sender:)), for: .touchUpInside)
btnTest.titleLabel?.font = UIFont.boldSystemFont(ofSize: 12.0)
btnTest.titleLabel?.lineBreakMode = .byWordWrapping
btnTest.titleLabel?.numberOfLines = 2
btnTest.titleLabel?.textAlignment = .center
btnTest.setTitleColor(UIColor.gray, for: .normal)
btnTest.setTitleColor(UIColor.blue, for: .selected)
btnTest.showsTouchWhenHighlighted = true
view.addSubview(btnTest)
C objetivo
CGRect frameimg = CGRectMake(15, 46, 55,70);
UIButton *SelectionButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
SelectionButton.frame=frameimg;
SelectionButton.tag=i;
[SelectionButton setTitle:[SelectionArray objectAtIndex:0] forState:UIControlStateNormal];
[SelectionButton addTarget:self action:@selector(BtnSelected:)
forControlEvents:UIControlEventTouchUpInside];
[SelectionButton.titleLabel setFont:[UIFont boldSystemFontOfSize:12.0]];
SelectionButton.titleLabel.lineBreakMode = NSLineBreakByWordWrapping;
SelectionButton.titleLabel.numberOfLines = 2;
SelectionButton.titleLabel.textAlignment = NSTextAlignmentCenter;
[SelectionButton setTitleColor:[UIColor grayColor] forState:(UIControlStateNormal)];
[SelectionButton setTitleColor:[UIColor blueColor] forState:UIControlStateSelected];
[SelectionButton setShowsTouchWhenHighlighted:YES];
[self.view addSubview:SelectionButton];
Espero que este código funcione para ti.
Simplemente puede poner la instancia del creador en un bucle y agregar dinámicamente nombres de una matriz si así lo desea.
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self
action:@selector(aMethod:)
forControlEvents:UIControlEventTouchUpInside];
[button setTitle:@"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(10.0, 100.0, 300.0, 20.0);
[self.view addSubview:button];
-(UIButton *)addButton:(NSString *)title :(CGRect)frame : (SEL)selector :(UIImage *)image :(int)tag{
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
btn.frame = frame;
[btn addTarget:self action:selector forControlEvents:UIControlEventTouchUpInside];
[btn setTitle:title forState:UIControlStateNormal];
[btn setImage:image forState:UIControlStateNormal];
btn.backgroundColor = [UIColor clearColor];
btn.tag = tag;
return btn;
}
y puedes agregarlo a la vista:
[self.view addSubview:[self addButton:nil :self.view.frame :@selector(btnAction:) :[UIImage imageNamed:@"img.png"] :1]];
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self
action:@selector(aMethod:)
forControlEvents:UIControlEventTouchDown];
[button setTitle:@"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0);
[view addSubview:button];
Este también es un ejemplo para crear tres botones. Solo mueve su ubicación.
UIImage *buttonOff = [UIImage imageNamed:@"crysBallNorm.png"];
UIImage *buttonOn = [UIImage imageNamed:@"crysBallHigh.png"];
UIButton *predictButton = [UIButton alloc];
predictButton = [UIButton buttonWithType:UIButtonTypeCustom];
predictButton.frame = CGRectMake(180.0, 510.0, 120.0, 30.0);
[predictButton setBackgroundImage:buttonOff forState:UIControlStateNormal];
[predictButton setBackgroundImage:buttonOn forState:UIControlStateHighlighted];
[predictButton setTitle:@"Predict" forState:UIControlStateNormal];
[predictButton setTitleColor:[UIColor purpleColor] forState:UIControlStateNormal];
[predictButton addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:predictButton];
Puede crear un botón con este código.
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
[btn addTarget:self action:@selector(btnAction) forControlEvents:UIControlEventTouchDragInside];
[btn setTitle:@"click button" forState:UIControlStateNormal];
btn.frame = CGRectMake(50, 100, 80, 40);
[self.view addSubview:btn];
Aquí está el método de acción del botón
-(void)btnAction
{
NSLog(@"button clicked");
}
Para Swift 2.0:
let btnObject : UIButton = UIButton()
btnObject.frame = CGRect(x: 8, y: 89, width: 70, height: 22)
btnObject.titleLabel?.font = UIFont(name: "Helvetica Neue", size: 13)
btnObject.titleLabel?.textColor = UIColor.whiteColor()
btnObject.backgroundColor = UIColor(red: 189/255, green: 176/255, blue: 0/255, alpha: 1)
btnObject.titleLabel?.textAlignment = NSTextAlignment.Center
btnObject.addTarget(self, action: "btnbtnObjectClick:", forControlEvents: UIControlEvents.TouchUpInside)
subView.addSubview(btnObject)
Para crear UIButton mediante programación, podemos crear tanto en el objetivo c como en el rápido
SWIFT 3
let buttonSwift = UIButton(type: UIButtonType.system) as UIButton
//OR
let buttonSwift = UIButton(type: UIButtonType.Custom) as UIButton
//Set Frame for Button
buttonSwift.frame = CGRect(x: 100, y: 100, width: 200, height: 100)
//Set title for button
buttonSwift.setTitle("ClickMe", for: .normal)
//If you want to set color for button title
buttonSwift.setTitleColor(UIColor.white, for: .normal)
//If you want to set Background color for button
buttonSwift.backgroundColor = UIColor.black
//If you want to set tag for button
buttonSwift.tag = 0
//If you want to add or set image for button
let image = UIImage(named: "YourImageName") as UIImage?
buttonSwift.setImage(image, for: .normal)
//If you want to add or set Background image for button
buttonSwift.setBackgroundImage(image, for: .normal)
//Add action for button
buttonSwift.addTarget(self, action: #selector(actionPressMe), for:.touchUpInside)
//Add button as SubView to Super View
self.view.addSubview(buttonSwift)
Método de acción UIButton
func actionPressMe(sender: UIButton!)
{
NSLog("Clicked button tag is %@", sender.tag)
OR
print("Clicked button tag is \(sender.tag)")
//Then do whatever you want to do here
........
}
C OBJETIVO
UIButton *buttonObjectiveC = [UIButton buttonWithType:UIButtonTypeCustom];
OR
UIButton *buttonObjectiveC = [UIButton buttonWithType:UIButtonTypeSystem];
buttonObjectiveC.frame = CGRectMake(200, 100, 200, 100);
//Set title for button
[buttonObjectiveC setTitle:@"ClickMe" forState:UIControlStateNormal];
//If you want to set color for button title
[buttonObjectiveC setTitleColor:[UIColor whiteColor] forState: UIControlStateNormal];
//If you want to set Background color for button
[buttonObjectiveC setBackgroundColor:[UIColor blackColor]];
//If you want to set tag for button
buttonSwift.tag = 0;
//If you want to add or set image for button
UIImage *image = [UIImage imageNamed:@"YourImageName"];
[buttonObjectiveC setImage:image forState:UIControlStateNormal];
//If you want to add or set Background image for button
[buttonObjectiveC setBackgroundImage:image forState:UIControlStateNormal];
//Add action for button
[buttonObjectiveC addTarget:self action:@selector(actionPressMe:)forControlEvents:UIControlEventTouchUpInside];
//Add button as SubView to Super View
[self.view addSubview:buttonObjectiveC];
Método de acción UIButton
- (void)actionPressMe:(UIButton *)sender
{
NSLog(@"Clicked button tag is %@",sender.tag);
//Then do whatever you want to do here
..........
}
La captura de pantalla de salida es
-(void)addStuffToView
{
UIButton *aButton = [[UIButton alloc] initWithFrame:CGRectMake(20, 20, 20, 20)]; //(x, y, width, height of button on screen
[aButton setTitle:@"Button" forState:UIControlStateNormal];//puts the text on the button
aButton.titleLabel.font = somefont;//sets the font if one is already stated
aButton.titleLabel.font = [UIFont fontWithName:@"Arial-MT" size:12];//sets the font type and size
[aButton addTarget:self action:@selector(back) forControlEvents:UIControlEventTouchUpInside];//see back method below
[aButton setBackgroundImage:[UIImage imageNamed:@"someImage.png"] forState:UIControlStateNormal];//sets the image of the button
[self.view addSubview:back];
}
-(void)back
{
UIAlertView *alert = [[UIAlertView alloc]initWithTitle.....]
}
-(void)viewDidLoad
{
[super viewDidLoad];
[self addStuffToView];//adds all items built in this method to the view
}
Para Swift 2.2 (con el con la nueva declaración "selector").
let btn = UIButton(type: UIButtonType.System) as UIButton
btn.frame = CGRectMake(0, 0, 100, 20) // set any frame you want
btn.setTitle("MyAction", forState: UIControlState.Normal)
btn.addTarget(self, action: #selector(MyClass.myAction(_:)), forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btn)
func myAction(sender:UIButton!){
// Some action
}
Puedes implementarlo en tu ViewDidLoad
Método:
continuebtn = [[UIButton alloc]initWithFrame:CGRectMake(10, 100, view1.frame.size.width-20, 40)];
[continuebtn setBackgroundColor:[UIColor grayColor]];
[continuebtn setTitle:@"Continue" forState:UIControlStateNormal];
continuebtn.layer.cornerRadius = 10;
continuebtn.layer.borderWidth =1.0;
continuebtn.layer.borderColor = [UIColor blackColor].CGColor;
[continuebtn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[continuebtn addTarget:self action:@selector(continuetonext) forControlEvents:UIControlEventTouchUpInside];
[view1 addSubview:continuebtn];
Donde continuetonext
es:
-(void)continuetonext
{
GeneratePasswordVC *u = [[GeneratePasswordVC alloc]init];
[self.navigationController pushViewController:u animated:YES];
}
A partir de Swift 3, se han realizado varios cambios en la sintaxis.
A continuación, le mostramos cómo crear un botón básico a partir de Swift 3:
let button = UIButton(type: UIButtonType.system) as UIButton
button.frame = CGRect(x: 100, y: 100, width: 100, height: 50)
button.backgroundColor = UIColor.green
button.setTitle("Example Button", for: UIControlState.normal)
self.view.addSubview(button)
Estos son los cambios que se han realizado desde versiones anteriores de Swift:
let button = UIButton(type: UIButtonType.System) as UIButton
// system no longer capitalised
button.frame = CGRectMake(100, 100, 100, 50)
// CGRectMake has been removed as of Swift 3
button.backgroundColor = UIColor.greenColor()
// greenColor replaced with green
button.setTitle("Example Button", forState: UIControlState.Normal)
// normal is no longer capitalised
self.view.addSubview(button)
Intentalo....
UIButton *finalPriceBtn=[UIButton buttonWithType:UIButtonTypeRoundedRect];
finalPriceBtn.frame=CGRectMake(260, 25, 45, 15);
[finalPriceBtn addTarget:self action:@selector(goBtnClk:) forControlEvents:UIControlEventTouchUpInside];
finalPriceBtn.titleLabel.font=[UIFont systemFontOfSize:12];
[finalPriceBtn setTitle:[NSString stringWithFormat:@"$%.2f",tempVal] forState:UIControlStateNormal];
finalPriceBtn.titleLabel.textColor = [UIColor colorWithRed: 2.0f/255.0f green: 155.0f/255.0f blue: 213.0f/255.0f alpha:1];
finalPriceBtn.titleLabel.textAlignment=UITextAlignmentLeft;
[imageView addSubview:finalPriceBtn];
Espero haber ayudado.
UIButton *custombutton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[custombutton addTarget:self
action:@selector(aMethod:)
forControlEvents:UIControlEventTouchUpInside];
[custombutton setTitle:@"Click" forState:UIControlStateNormal];
custombutton.frame = CGRectMake(80.0, 110.0, 160.0, 40.0);
custombutton.titleLabel.textColor = [UIColor colorWithRed: 2.0f/255.0f green: 155.0f/255.0f blue: 213.0f/255.0f alpha:1];
[custombutton setImage:[UIImage imageNamed:@"hh.png"] forState:UIControlStateNormal];
[view addSubview:custombutton];
prueba esto:
primero escriba esto en su archivo .h de viewcontroller
UIButton *btn;
Ahora escriba esto en su archivo .m de viewcontrollers viewDidLoad.
btn=[[UIButton alloc]initWithFrame:CGRectMake(50, 20, 30, 30)];
[btn setBackgroundColor:[UIColor orangeColor]];
[btn setTitle: @"My Button" forState:UIControlStateNormal];
[btn setTitleColor: [UIColor blueVolor] forState:UIControlStateNormal];
[btn.layer setBorderWidth:1.0f];
[btn.layer setBorderColor:[UIColor BlueVolor].CGColor];
//adding action programatically
[btn addTarget:self action:@selector(btnClicked:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:btn];
escriba esto fuera del método viewDidLoad en el archivo .m de su controlador de vista
- (IBAction)btnClicked:(id)sender
{
//Write a code you want to execute on buttons click event
}
Para Swift 3 (código aún más corto)
let button = UIButton(type: UIButtonType.custom)
button.frame = CGRect(x: 0, y: 0, width: 200.0, height: 40.0)
button.addTarget(nil, action: #selector(tapButton(_:)), for: UIControlEvents.touchUpInside)
button.tintColor = UIColor.white
button.backgroundColor = UIColor.red
button.setBackgroundImage(UIImage(named: "ImageName"), for: UIControlState.normal)
button.setTitle("MyTitle", for: UIControlState.normal)
button.isEnabled = true
func tapButton(sender: UIButton) {
}
La versión Swift3 debería ser
let myButton:UIButton = {
let myButton = UIButton() // if you want to set the type use like UIButton(type: .RoundedRect) or UIButton(type: .Custom)
myButton.setTitle("Hai Touch Me", for: .normal)
myButton.setTitleColor(UIColor.blue, for: .normal)
myButton.frame = CGRect(x: 20, y: 20, width: 100, height: 40)
myButton.addTarget(self, action: #selector(ViewController.pressedAction(_:)), for: .touchUpInside)
self.view.addSubview(myButton)
return myButton
}()
UIButton *buttonName = [UIButton
buttonWithType:UIButtonTypeRoundedRect];
[buttonName addTarget:self
action:@selector(aMethod:)forControlEvents:UIControlEventTouchDown];
[buttonName setTitle:@"Show View" forState:UIControlStateNormal];
.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [view
addSubview:buttonName];
En Swift 5 y Xcode 10.2
Básicamente tenemos dos tipos de botones.
1) Botón de tipo de sistema
2) Botón de tipo personalizado (en el botón de tipo personalizado podemos establecer la imagen de fondo para el botón)
Y estos dos tipos de botones tienen pocos estados de control https://developer.apple.com/documentation/uikit/uicontrol/state
Los estados importantes son
1) estado normal
2) Estado seleccionado
3) Estado resaltado
4) Estado desactivado, etc.
//For system type button
let button = UIButton(type: .system)
button.frame = CGRect(x: 100, y: 250, width: 100, height: 50)
// button.backgroundColor = .blue
button.setTitle("Button", for: .normal)
button.setTitleColor(.white, for: .normal)
button.titleLabel?.font = UIFont.boldSystemFont(ofSize: 13.0)
button.titleLabel?.textAlignment = .center//Text alighment center
button.titleLabel?.numberOfLines = 0//To display multiple lines in UIButton
button.titleLabel?.lineBreakMode = .byWordWrapping//By word wrapping
button.tag = 1//To assign tag value
button.btnProperties()//Call UIButton properties from extension function
button.addTarget(self, action:#selector(self.buttonClicked), for: .touchUpInside)
self.view.addSubview(button)
//For custom type button (add image to your button)
let button2 = UIButton(type: .custom)
button2.frame = CGRect(x: 100, y: 400, width: 100, height: 50)
// button2.backgroundColor = .blue
button2.setImage(UIImage.init(named: "img.png"), for: .normal)
button2.tag = 2
button2.btnProperties()//Call UIButton properties from extension function
button2.addTarget(self, action:#selector(self.buttonClicked), for: .touchUpInside)
self.view.addSubview(button2)
@objc func buttonClicked(sender:UIButton) {
print("Button \(sender.tag) clicked")
}
//You can add UIButton properties using extension
extension UIButton {
func btnProperties() {
layer.cornerRadius = 10//Set button corner radious
clipsToBounds = true
backgroundColor = .blue//Set background colour
//titleLabel?.textAlignment = .center//add properties like this
}
}