Haskell - código de baja calidad
Estaba extremadamente cansado cuando escribí esto.
De todos modos, podría haber ido demasiado lejos con la idea de las proyecciones, aquí está la proyección que usa el programa. Básicamente, como proyectar tierra sobre un cubo y luego desplegarlo. Además, en esta proyección, la sombra está hecha de líneas rectas.
El programa usa la fecha / hora actual y genera un archivo PPM en stdout.
import Data.Time.Clock
import Data.Time.Calendar
import Control.Applicative
import Data.Fixed
import Data.Maybe
earth :: [[Int]]
earth = [[256],[256],[256],[256],[64,1,1,2,1,5,14,16,152],[56,19,3,27,1,6,50,1,2,1,90],[53,6,1,11,2,36,26,1,2,1,16,2,1,1,2,1,24,4,66],[47,2,5,14,4,35,22,7,54,2,1,3,60],[38,1,2,2,3,1,6,1,2,1,2,7,6,1,1,33,24,3,3,1,56,2,60],[34,2,1,4,2,1,3,1,1,3,3,2,15,3,3,29,57,5,19,1,2,11,17,1,1,1,34],[40,3,10,2,1,8,16,27,54,3,18,19,18,1,36],[33,6,5,3,2,3,1,3,2,2,1,5,16,21,1,2,53,2,10,1,6,19,1,7,4,3,9,2,33],[32,4,1,7,1,2,3,2,1,1,3,11,14,23,53,2,10,3,1,4,2,33,7,7,29],[8,5,25,10,5,3,2,14,10,2,1,18,1,2,31,6,18,1,7,4,1,60,22],[5,18,2,12,3,5,1,3,2,2,1,3,4,2,3,8,11,18,30,13,9,2,7,3,2,72,1,6,8],[4,36,2,1,1,4,3,7,1,4,3,9,8,15,34,18,2,2,2,17,1,78,4],[4,1,1,27,3,1,1,24,6,3,1,1,1,3,6,13,13,1,20,15,1,4,1,104,1],[3,31,1,24,1,2,4,8,10,9,12,6,18,7,3,7,1,1,2,99,3,2,2],[7,50,2,2,2,1,2,1,3,2,1,2,10,7,15,1,20,7,2,111,7,1],[4,35,1,15,9,1,1,3,4,1,12,5,34,8,3,110,10],[4,9,1,2,1,37,12,6,16,3,34,8,3,96,5,6,13],[6,6,1,1,8,32,12,6,3,1,49,9,4,2,1,86,1,3,4,2,19],[9,2,1,1,11,31,11,11,40,1,8,1,2,4,5,83,12,3,20],[8,1,16,33,9,11,39,2,8,1,2,3,3,83,13,5,19],[28,33,5,12,40,2,7,3,6,62,1,19,13,5,20],[27,36,2,15,34,3,2,2,6,71,1,22,11,2,22],[30,21,1,11,2,16,33,3,1,4,2,72,1,24,1,1,9,1,23],[31,21,1,26,39,4,1,98,1,1,33],[31,42,7,1,40,100,1,1,33],[33,25,2,15,4,4,35,102,36],[33,23,2,1,2,14,8,1,36,27,1,9,1,61,3,1,33],[33,26,5,14,42,10,1,11,2,2,2,7,3,5,1,9,1,44,38],[33,26,1,2,1,9,2,1,45,7,1,2,2,9,8,6,2,6,1,53,4,2,33],[33,26,1,4,1,6,44,8,6,2,3,7,9,5,3,56,1,1,4,3,33],[33,37,45,8,7,2,3,6,2,4,3,6,4,53,43],[33,36,46,6,6,1,4,1,2,2,3,16,3,47,1,5,8,2,34],[34,34,46,7,11,1,3,2,2,16,3,45,6,2,8,1,35],[34,33,48,5,11,1,4,1,4,16,2,49,3,2,6,2,35],[35,32,54,8,17,60,5,2,4,4,35],[36,30,50,12,18,60,8,2,1,1,38],[38,27,50,15,16,61,6,2,41],[38,25,51,18,3,4,6,62,6,1,42],[39,1,1,17,2,3,51,93,49],[40,1,1,11,9,2,49,31,1,10,2,50,49],[40,1,2,9,10,2,48,33,1,10,2,49,49],[41,1,2,8,11,1,47,34,2,10,5,44,50],[42,1,2,7,58,36,1,11,2,1,8,36,51],[46,6,58,36,2,15,7,34,2,1,49],[46,6,12,2,43,38,2,14,7,2,1,12,1,15,55],[46,6,5,2,7,2,41,38,2,14,10,10,4,10,59],[47,6,3,3,10,3,38,37,3,12,11,8,6,9,2,1,57],[49,10,51,38,3,9,13,7,8,9,9,2,48],[51,7,51,40,2,7,15,6,9,1,1,8,8,2,48],[55,7,47,41,1,6,17,4,12,8,8,1,49],[57,5,47,42,1,2,20,4,13,8,9,1,47],[59,3,8,1,38,43,22,4,13,1,2,4,10,2,46],[60,2,6,5,38,41,1,4,18,3,17,3,10,2,46],[61,2,1,1,2,3,1,7,34,45,18,2,18,1,60],[63,1,2,13,33,44,22,1,12,1,16,3,45],[66,14,33,43,22,1,13,1,14,1,1,1,46],[66,18,30,4,1,1,5,30,34,1,2,2,9,3,50],[66,19,43,27,34,2,2,1,7,3,52],[65,20,43,26,36,2,1,2,5,5,51],[65,21,42,24,39,3,4,7,2,1,1,1,1,1,44],[56,1,7,23,41,16,1,6,41,2,4,6,7,1,44],[64,25,39,16,1,5,42,3,4,5,2,1,8,1,2,1,37],[64,29,35,22,43,3,1,1,2,3,2,1,1,1,2,1,1,2,1,7,6,1,27],[63,31,35,20,45,2,11,1,9,7,4,2,26],[64,32,34,19,67,1,2,6,1,2,28],[65,31,34,12,1,6,48,4,18,6,31],[65,31,34,19,54,2,1,2,2,1,10,2,2,1,30],[66,29,36,14,1,3,57,1,19,2,28],[66,29,36,14,1,4,63,1,42],[67,27,36,15,1,4,63,5,3,2,33],[67,26,37,20,5,2,53,2,1,4,4,2,33],[68,25,37,20,4,3,52,9,3,3,32],[70,23,36,20,3,4,53,11,1,4,31],[71,22,37,17,5,4,51,18,31],[71,22,37,16,7,3,50,20,30],[71,21,39,15,6,3,5,1,42,24,29],[71,20,40,15,6,3,47,26,28],[71,17,43,15,6,3,46,28,27],[71,16,45,13,8,1,48,27,27],[71,16,45,12,58,28,26],[71,16,45,12,58,28,26],[70,16,47,10,59,28,26],[70,15,49,9,60,27,26],[70,14,50,7,62,7,6,13,27],[70,13,51,6,63,6,8,1,1,9,28],[70,10,138,10,28],[69,12,139,7,29],[69,11,141,5,19,3,8],[69,8,167,3,9],[69,8,166,1,1,1,10],[70,5,149,2,16,2,12],[69,6,166,3,12],[68,6,166,2,14],[68,5,166,3,14],[68,6,182],[67,6,183],[68,4,184],[68,4,6,2,176],[69,4,183],[70,5,20,1,160],[256],[256],[256],[256],[256],[256],[78,1,1,1,109,1,65],[75,2,115,1,23,1,39],[72,3,80,1,1,5,20,42,32],[74,1,70,1,4,21,5,52,2,1,25],[67,1,2,2,1,4,64,28,4,62,21],[69,9,34,1,1,1,1,1,1,1,2,48,3,69,15],[50,1,5,1,16,5,34,130,14],[32,1,1,2,4,1,3,1,4,29,32,128,18],[20,1,1,54,32,128,20],[17,49,34,137,19],[9,1,2,54,20,4,6,143,17],[16,51,18,5,10,135,21],[11,1,4,54,25,140,21],[12,66,4,155,19],[12,231,13],[0,6,9,5,2,234],[0,256],[0,256]]
main = do
header
mapM_ line [0..299]
where
header = do
putStrLn "P3"
putStrLn "# Some PPM readers expect a comment here"
putStrLn "400 300"
putStrLn "2"
line y = mapM_ (\x -> pixel x y >>= draw) [0..399]
where
draw (r, g, b) = putStrLn $ (show r) ++ " " ++ (show g) ++ " " ++ (show b)
pixel x y = fromMaybe (return (1, 1, 1)) $
mapRegion (\x y -> (50, -x, y)) (x - 50) (y - 50)
<|> mapRegion (\x y -> (-x, -50, y)) (x - 150) (y - 50)
<|> mapRegion (\x y -> (-x, y, 50)) (x - 150) (y - 150)
<|> mapRegion (\x y -> (-50, y, -x)) (x - 250) (y - 150)
<|> mapRegion (\x y -> (y, 50, -x)) (x - 250) (y - 250)
<|> mapRegion (\x y -> (y, -x, -50)) (x - 350) (y - 250)
where
mapRegion f x y = if x >= -50 && y >= -50 && x < 50 && y < 50 then
Just $ fmap (worldMap . shade) getCurrentTime
else Nothing
where
t (x, y, z) = (atan2 y z) / pi
p (x, y, z) = asin (x / (sqrt $ x*x+y*y+z*z)) / pi * 2
rotate o (x, y, z) = (x, y * cos o + z * sin o, z * cos o - y * sin o)
tilt o (x, y, z) = (x * cos o - y * sin o, x * sin o + y * cos o, z)
shade c = ((t $ rotate yearAngle $ tilt 0.366 $ rotate (dayAngle - yearAngle) $ f x y)) `mod'` 2 > 1
where
dayAngle = fromIntegral (fromEnum $ utctDayTime c) / 43200000000000000 * pi + pi / 2
yearAngle = (fromIntegral $ toModifiedJulianDay $ utctDay c) / 182.624 * pi + 2.5311
worldMap c = case (c, index (t $ f x y) (p $ f x y)) of
(False, False) -> (0, 0, 0)
(False, True) -> (0, 0, 1)
(True, False) -> (2, 1, 0)
(True, True) -> (0, 1, 2)
where
index x y = index' (earth !! (floor $ (y + 1) * 63)) (floor $ (x + 1) * 127) True
where
index' [] _ p = False
index' (x:d) n p
| n < x = p
| otherwise = index' d (n - x) (not p)
Así es: where
código triangular , case
s anidado , uso de E / S no válido.